Hello and welcome to another OneSamurai: Dusk Blog. First, we would like to wish everyone reading a Happy New Year!
In this blog we will discuss the different types of locational damage in combat.
Locational damage refers to the different parts of the body that can be hit, and how these injuries affect combat.
Altogether, there are eight different locations that can be hit on the body.
These different locations can be targeted through specific strikes or can be randomly hit with a normal strike. We will now describe the different parts of the body, starting with the easiest to hit.
The Torso is the easiest part of your opponent to hit. A random strike half the time will strike the torso.
Unlike many other areas, hitting the torso does not produce any other results aside from damage.
The shoulders, arms, thigh, and legs are the next easiest part to hit. Each part has around a ten percent chance of being hit by a random blow.
If an opponent is hit in the shoulder, it reduces the range of their projectile weapons. This includes both the pulling back of a bow string and the length a thrown weapon can be tossed.
When the shoulder is fully damaged, it is not possible to used ranged weapons at all.
As well as having different chances to hit. The various body parts also are more vulnerable to certain kinds of strike. A slash strike does a lot more damage to the arms than other types of strikes.
Damage to the arms reduces the amount of damage that a character can do. When the arms are fully damaged, very little damage is done.
A hit to the thigh can increase the damage that is taken from an opponent’s weapon as the character is unable to brace themselves against attacks.
The thigh itself is durable against blunt damage but can easily be weakened by piercing damage.
For opponents who are very swift and fast, weaking the legs can be an important way of dealing with them.
Damage to the legs and feet reduces the amount an opponent can move in a single turn. Complete damage to the legs means a character can only move one space at a time.
The underarm is another difficult place to hit. There is around a six percent chance of hitting the underarm or neck randomly with a strike.
The underarm doesn’t offer any special bonuses to encourage blows, but is often undefended, unless the opponent is wearing special armour.
The neck is especially vulnerable to being hit, with most armour not offering protection unless a Guruwa is being worn.
As well as the normal armour slots, there is an additional slot that can be used to place armour on another location. This gives you the option of increased protection to the neck, armpit, side, and other areas.
Damage to the neck reduces the evasiveness of an opponent, as they are unable to check their surroundings as readily.
The head is the most difficult part of an opponent to strike, with only about a three percent chance to hit.
The head is the place that receives the most damage from all different strikes.
If the head is damaged, the opponent’s accuracy in their strikes is reduced by the same amount.
There are also several traits that can increase the chance to hit certain parts of the body.
A tradition among Samurai was the head hunting of their opponents. If you choose the trait Kubikari then you will have a greater chance of hitting the head with a targeted strike.
There are also some defensive traits that work in a similar way. The Immense Sleeve trait allows you to position your shoulder in the way of torso strikes, increasing its defensive value.
Thank you again for reading this OneSamurai: Dusk development blog. In the next blog, we will discuss the different missions that can be carried out with various Samurai Clans of the Kamakura Shogunate.